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Super mario 64 rom hack box art4/8/2024 ![]() Most of the stages are pretty short in the sense that there is only one star amidst an otherwise empty stage which does make the game seem a lot more fast-paced. Other times moves like the long jump are locked behind getting red stars.īesides the main castle area, a lot of the stages in B3313 are based off of either SM64 urban legends, rumours and even unreleased beta content. This could be because of it still being in development, but it does make it a lot easier to explore the castle.Ī lot of Mario’s moves have been modified – Ground pounding is faster, double jump is higher, triple jump makes you float, etc. What are you doing up here? You should be looking for the princess! What, what do you expect, some lives? There’s no second chances. There’s even a shadowy figure (that I have yet to encounter) who is meant to represent… Something. The way the levels are structured and change over time, the way the enemies have been corrupted and so on. The story really takes place in the level design. It’s connected to a variety of worlds, so open the doors ahead and get adventuring. If you’re the adventurous sort, pay a visit to the castle ahead. The starting texts are all very matter-of-fact and instructional in their nature: The hack plays in a very similar structure to the classic SM64 – you play as Mario exploring the castle, going into paintings, collecting stars and fighting Bowser. This gives it a chaotic atmosphere that emphasises the horror-creepypasta mood that a possessed game is supposed to have. The idea is that the doors, warp pipes etc can lead to seemingly random areas of the castle. Well, these fan legends are the basis for B3313. Even the craziest of occurrences can be explained by glitches or ROM corruption. Now, this is just an urban legend so there’s no evidence of it besides people’s foggy memories. In other words, the map of the castle is the blueprint of the algorithm. The layout of Peach’s Castle is so bizarre an incosistent, its structure is just a mimic of the AI’s algorithm. The AI would then manifest itself in what is called the internal plexus. ![]() It would only shift existing assets around though, it can’t create anything new off its own accord. This AI could change something as basic as enemy placement, but it could even swap out star objectives and levels. ![]() The ROMs floating about online are devoid of this AI since they only existed in the original cartridges. Some people online came up with a theory that every cartridge of Super Mario 64 had within it an artificial intelligence that adapted the game to each players skill level, tastes and experiences. The idea is that everyone who played Super Mario 64 back in the day remembers things to be slightly different – a missing goomba, a differently-shaped cliff, a texture that seems off… Everyone has a slightly different way of recalling the game. The personalised AI is a conspiracy theory behind the mandela effect that a lot of people have while remembering Super Mario 64. Internal plexus & personalisation AI theoryī3313 is based on what is called the Internal Plexus theory and the Personalised AI theory.
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